pub struct SendGame { /* private fields */ }
Expand description
Sends a game.
Implementations§
source§impl SendGame
impl SendGame
sourcepub fn new<T>(chat_id: i64, game_short_name: T) -> SendGame
pub fn new<T>(chat_id: i64, game_short_name: T) -> SendGame
Creates a new SendGame
.
§Arguments
chat_id
- Unique identifier of the target chat.game_short_name
- Short name of the game, serves as the unique identifier for the game.
sourcepub fn with_business_connection_id<T>(self, value: T) -> SendGame
pub fn with_business_connection_id<T>(self, value: T) -> SendGame
sourcepub fn with_disable_notification(self, value: bool) -> SendGame
pub fn with_disable_notification(self, value: bool) -> SendGame
Sets a new value for a disable_notification
flag.
§Arguments
value
- Indicates whether to send the message silently or not; a user will receive a notification without sound.
sourcepub fn with_message_thread_id(self, value: i64) -> SendGame
pub fn with_message_thread_id(self, value: i64) -> SendGame
Sets a new message thread ID.
§Arguments
value
- Unique identifier of the target message thread; supergroups only.
sourcepub fn with_protect_content(self, value: bool) -> SendGame
pub fn with_protect_content(self, value: bool) -> SendGame
Sets a new value for a protect_content
flag.
§Arguments
value
- Indicates whether to protect the contents of the sent message from forwarding and saving.
sourcepub fn with_reply_markup<T>(self, value: T) -> SendGamewhere
T: Into<InlineKeyboardMarkup>,
pub fn with_reply_markup<T>(self, value: T) -> SendGamewhere
T: Into<InlineKeyboardMarkup>,
sourcepub fn with_reply_parameters(self, value: ReplyParameters) -> SendGame
pub fn with_reply_parameters(self, value: ReplyParameters) -> SendGame
Trait Implementations§
source§impl Serialize for SendGame
impl Serialize for SendGame
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for SendGame
impl RefUnwindSafe for SendGame
impl Send for SendGame
impl Sync for SendGame
impl Unpin for SendGame
impl UnwindSafe for SendGame
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more