Struct carapax::types::GetGameHighScores
source · pub struct GetGameHighScores { /* private fields */ }
Expand description
Returns data for high score tables.
Will return the score of the specified user and several of his neighbors in a game. This method will currently return scores for the target user, plus two of his closest neighbors on each side. Will also return the top three users if the user and his neighbors are not among them. Please note that this behavior is subject to change.
Implementations§
source§impl GetGameHighScores
impl GetGameHighScores
sourcepub fn for_chat_message(
user_id: i64,
chat_id: i64,
message_id: i64
) -> GetGameHighScores
pub fn for_chat_message( user_id: i64, chat_id: i64, message_id: i64 ) -> GetGameHighScores
Creates a new GetGameHighScores
for a chat message.
§Arguments
user_id
- Target user ID.chat_id
- Unique identifier for the target chat.message_id
- Identifier of the sent message.
sourcepub fn for_inline_message<T>(
user_id: i64,
inline_message_id: T
) -> GetGameHighScores
pub fn for_inline_message<T>( user_id: i64, inline_message_id: T ) -> GetGameHighScores
Creates a new GetGameHighScores
for an inline message.
§Arguments
user_id
- Target user ID.inline_message_id
- Identifier of the inline message.
Trait Implementations§
source§impl Clone for GetGameHighScores
impl Clone for GetGameHighScores
source§fn clone(&self) -> GetGameHighScores
fn clone(&self) -> GetGameHighScores
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GetGameHighScores
impl Debug for GetGameHighScores
source§impl Method for GetGameHighScores
impl Method for GetGameHighScores
§type Response = Vec<GameHighScore>
type Response = Vec<GameHighScore>
The type representing a successful result in an API response.
source§fn into_payload(self) -> Payload
fn into_payload(self) -> Payload
Converts the method into a payload for an HTTP request.
source§impl Serialize for GetGameHighScores
impl Serialize for GetGameHighScores
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for GetGameHighScores
impl RefUnwindSafe for GetGameHighScores
impl Send for GetGameHighScores
impl Sync for GetGameHighScores
impl Unpin for GetGameHighScores
impl UnwindSafe for GetGameHighScores
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more